This section hosts a series of
3d tutorials about the software I use. They currently cover Bryce and Vue.
Learning 3d software
These two tutorials provide a workflow for exporting objects from 3D Coat and using them in Octane Render with metal materials.
Most tree models shipped with Vue have more than 30000 polygons. See how to create nice looking trees with less than 6000 polygons for your ecosystems
Vue ecosystems are a nice feature, but the distribution of items is often too regular. This tutorial shows how to get natural looking clusters of objects in Vue ecosystems.
This tutorial will show how to create very realistic bump maps for terrains or other Vue objects with a fascinating app called Crazybump.
This is the second part of this tutorial showing how to use Geocontrol 2 terrains in Vue. Here you will learn how to distribute materials on your terrain in Vue using Geocontrol selectors.
This is the first part of a tutorial showing how to use Geocontrol 2 terrains in Vue. It will show you how to export the terrain from Geocontrol and import it back into Vue.
While rocks in Vue seem more varied in shape and look better in their default state than the ones in Bryce, they are generally not suitable for closeups unless you tweak them a bit.
This tutorial explores the various methods for creating grass and ground covers in Bryce and shows their best uses and limitations. It uses a series of images done over the years as examples.
This tutorial shows how to use the
Digarts Jungle DVD products to make custom tree branches materials for Vue. This is a first step in making your own trees.
In this tutorial, you will learn how to mix bitmap and procedural Bryce textures to make realistic terrain materials.
You will also find out how to make a simple fractal texture from scratch in the Deep Texture Editor.
This tutorial will show you how to make realistic walls in Bryce. It should also work with other programs working the same way, such as Vue.
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