This tutorial explores the various methods for creating grass and ground covers in Bryce and shows their best uses and limitations. It uses a series of images done over the years as examples.
In this tutorial, you will learn how to mix bitmap and procedural Bryce textures to make realistic terrain materials.
You will also find out how to make a simple fractal texture from scratch in the Deep Texture Editor.
This tutorial will show you how to make realistic walls in Bryce. It should also work with other programs working the same way, such as Vue.
Check out this PBR material package at Renderosity.